Project schedule of the open source schools project
Working process
1. Project group entry into platform & chapter division
2. Instructions for the teachers
3. Historical Research & the comic „Richard Lionheart“
The participants of the project start with historical research to find out more about the Middle Ages, Eleanor's life and the main historical events that have occured during her lifetime. Therefore, we provide the basic information, bibliographical references and the modern comic "Richard Lionheart", which covers the basic data of Eleanor and her family's life. The key aspects of the research, according to the next steps in the working process and the episode chosen by the project group, should be as follows: Who are the main historical characters and what was the sequence of events? How was the history influenced by certain events or decisions? What was life like in the Middle Ages, how were people dressed and how did they live?
4. Storyboard creation
5. Graphic drafts (Figures, landscapes and objects)
6. Modeling & animation with Blender 3D
5.7. Conception about the games logic & Game Engine
5.8. Testing & corrections
5.9. Online placement of the game for free availability
After the final testing phase the game will be presented on the project website and offered for free download. This publication should not only be on hand for the participating schools but is going to be promoted to schools all over Europe. We intend to repeat this project and finally publicize a whole learning CD- Rom with all the results.
Time schedule
2008:
-
Project planning and preparation for the first test run
-
School year 2008/09:
First test runapproximately 5 schools are going to join this test run, so we can get impressions about the required capacities and problems in the working process.
Time schedule for the working process
(test run and official project)
-
Procedures over the course of one school year
-
Applications of project groups for the test run/until 31.12. 2008 for the official project starting September 2009. (5.1.)
-
Teacher's tutorials from October until January (5.2.)
-
Project start in February (5.3., 5.4.)
-
Graphic design, modelling & animations starting in March (5.5., 5.6., 5.7.)
-
Conceptions of the gaming engine starting in May (5.8.)
-
Testing in June (5.9.)
-
The final game is available on the website by no later than the beginning of the next school year.
-