Most important Shortcuts for Blender 3D
ESC... Breaking down an action
Space...Opening the main menu (3D window); Adding Elements (editor)
TAB...Starting/Quiting the editing mode
F1... Load a scene (In the window where the mouse is placed a selection menu is displayed
Shift-F1...Loading a scene from a nother scene file
F2...Save a scene (in the current window; PAD+ ads a version number to the file)
F3...Save a rendered picture (format is selected in the render button)
F4...Switch buttons window to logic buttons
F5...Switch buttons window to shading buttons
F6...Switch buttons window to texture buttons
F7...Switch buttons window to object buttons; with a further click switch to physics buttons
F8...Switch buttons window to world buttons
F9...Switch buttons window to editing buttons
F10...Switch buttons window to render buttons; with a further click switch to anim buttons and sound buttons
F11... Put the render window into fore/background
J...Switch pictures within the render window
F12...Render the current picture
→...Switch the animation forward
Shift →...Switch the animation to the last picture
← ...Switch the animation backward
Shift ←...Switch the animation to the first picture
↑...Switch the animation for ten pictures forward
↓...Switch the animation for ten pictures backward
Alt-A... Animation preview (current window)
Esc...End the animation preview
Shift-Alt-A...Animation preview (all 3D windows)
I...Key insert menu
N...Properties palette (entering values)
Strg-Q...Quit Blender (after a safty check)
Strg-U...save the current scene as a standard file (with the appendix .B.blend in the home menu)
Strg-X...delete the current scene
B...Border select (select objects)
B-B...Circular selection (editing mode; PAD+/Pad- change size of the selection
A...Select all
P...Starting the realtime engine
G...shift objects
S...scale objects
R...rotate objects
E...extrude objects
X, Entf...delete selected objects
Tab...switch to the editing mode
F....switch to the face-select mode
W...Specials menu
Strg-Z...Undo
Strg-Y...Reverse undo
1...0 ...switch the layer
PAD...Change views on the nuber pad of your keyboard
Z...Switch between grating and shading (3D window)
Alt Z...Textured mode (3D window)
Literature:
Carsten Wartmann (2007), Das Blender Buch. 3D Grafik und Animation mit freier Software. Heidelberg:Dpunkt. S. 331 ff.